It was an odd weekend for knitting. I didn’t work much on the Adult Surprise Jacket because my hands needed a rest.
The Ruffled Rat’s Nest, on the other hand, grew nicely.
I’ve actually started decreasing the number of stitches slowly, by working K8 K2Tog. I don’t know how many I had at the maximum, but this is on a 60″ Options needle, and even after two rounds of decreases (which reduce about 10% of the stitches each round), the needle is pretty crowded.
I also played a fair bit of EverQuest 2. Gryphon got me suckered in to this one when he played the free trial a few weeks ago. Now, I am so hooked that I even cancelled my EverQuest 1 account altogether. I just never wanted to go into the old game anymore.
I have several characters at the moment: a half-elf Guardian named Honneur (a re-imagining of my main character on EQ1); a Kerran Guardian named Kureyon (had to play a kitty!); a halfling Fury named Clover; and her brother, a halfling Troubador named Dijon.
I’m still feeling my way around the game, really. None of these characters is beyond 10th level yet. They’re all exploring tradeskills of one kind or another. Honneur will be a woodworker, Kureyon an alchemist. Clover is training to be a tailor, and Dijon, a chef.
EQ2, unlike EQ1, has a playable race based on rats. The Ratonga are an evil-aligned race, which made me hesitant about playing one. After all, I know rats to be good, loving creatures.
On the other hand, every good or evil city has lengthy quests you can perform that make it possible to change your alignment and defect to the other side. This means you’re not stuck with your starting alignment, even if it’s the only option offered to your race.
Obviously, I wanted to play a rat – er, a Ratonga. How could I not? So I decided to create one last night, with the intention that, as soon as I’m able, I’ll have her forsake her starting alignment and prove allegiance to Qeynos, the good city.
Her name is Lolah. I couldn’t get Lola without the “h”, but Lolah works for me. She’s a gray Ratonga, with large ears placed low on her head. That she’s something of a rebel is demonstrated by the lip ring she wears.
Her class, for the time being, is Assassin. She’s proven herself a kick-ass killing machine so far.
Her trade, in the long run, will be Harvester. Most people would consider that only half a trade, since it’s normally done to obtain the materials to use in tradeskills. But this is Lolah, after all, and she’s modeled on a real life Rattie who’s dearest wish is to take anything edible or useful she finds, and drag it back to the nest.
Lolah will probably sell most of what she finds. Or pass it on to others among Gryphon’s and my characters to use. Unlike Lola, who would hide the goodies away for her own use and then go hunting for more.
I discovered while playing Lolah last night that I can do a lot of luceteering while playing EQ2. Every time I had her harvesting something, I picked up the lucet and some leftover sock yarn. Three stitches, then click the mouse button to start the next harvesting round. By the time the evening was over, I’d done all this:
The finished length of braid at the front is a full yard long. The piece on the lucet is about six inches. All accomplished while playing the game.
I think I’m going to be making a lot of cords. They’re simple, and luceteering is obviously a good companion for other activities. If there’s a market for them, I may put them up on etsy. Or make drawstring bags. Or something.
We’ll see where my whims take me!
Kitchen Notes, March 31, 2008:
- Baked a loaf of honey oatmeal bread last Thursday that came out badly – I accidentally set the machine to “Medium” when it should have been “Light”.
- Made a batch of bread pudding in the crockpot Friday from half the loaf of failed honey oatmeal. Over-measured the bread – the pudding came out extra thick and dry. Still edible, but less than ideal.
- Made a new batch of bread pudding yesterday (Sunday), measuring the bread more carefully. Creamy, custardy, tasty.
- Baked white bread yesterday for general use.